Know thePunish.Own theMeta.
Frame data, win rates, and post-patch breakdowns — continuously pulled from tournament VODs. The Bloomberg Terminal for the FGC.
Players who know the meta.
Real feedback from the beta. No fluff.
"First time I actually knew the punish in a real match instead of looking it up after. That's the difference between Diamond and Master."
"The post-patch brief for Tekken 8 dropped 36 hours after the patch. No other tool does this. Saved me 8 hours of lab time instantly."
"Saved 3 hours of lab time just from knowing which characters to counterpick this week. The matchup win rates are actually accurate."
Built for the FGC.
No padding. The tools competitive players actually need — frame data, matchup numbers, patch analysis, and punish routes.
Frame Data Engine
On-advantage, punishable on block, startup frames — instantly surfaced for every move across all games.
Matchup Win Rates
Real win/loss data pulled from tournament VODs and ranked sets — by percentage, not feel.
Character Theory Library
AI-synthesized theory docs per character — strengths, weaknesses, optimal neutral, and matchup counters updated each patch.
Post-Patch Meta Brief
Within 48 hours of any patch: what changed, what's broken, which characters moved tiers.
AI Coach
Personalized training plans from your match history — win rate tracking, daily drills, and coach tips derived from real gameplay.
Opponent Scout
Search any player handle or character — get their match history, habit analysis, and AI counterplay brief before tournament day.
Data API Access
Programmatic access to frame data, tier lists, character theories, and scenario data. Embed MetaPunish intelligence in your own apps.
Watch the AI Work.
Select an intelligence category. The AI surfaces what a human coach would miss — in real tournament footage.
Intelligence, automated.
From raw tournament footage to actionable frame data — no manual input required.
Ingest Tournament VODs
Our system continuously scrapes EVO, Combo Breaker, and ranked sets from YouTube. Every match. Every patch.
AI Analyzes Every Frame
Gemini AI extracts frame data, move usage, punish windows, and matchup win rates from raw footage — at scale.
You Get Actionable Intel
Frame data, tier lists, patch briefs, and punish routes delivered in real-time. Know before you queue.
From basic frame data to tournament-level scouting. Cancel any time.
FREE
Core intelligence access
COMPETITOR
Full intelligence suite
or $20/mo billed annually
PRO
Elite + org-level access
or $60/mo billed annually
Secure checkout via Stripe · Cancel anytime · No hidden fees
Built for the Competitive Edge.
Esports orgs and developers get dedicated tools — opponent scouting reports and programmatic access to the full MetaPunish dataset.
Opponent Scout
Pro & Org · Tournament Prep
Search any player handle or character before a set. Get their full match history, identified habits, and an AI counterplay brief — all from ingested tournament footage.
- Match history from tournament VODs
- Habit analysis (what they do most)
- AI counterplay brief
- Character strengths & weaknesses
Data API
Pro & Org · Developers
Embed MetaPunish frame data, tier lists, and AI theories in your coaching app, tournament platform, or Discord bot via simple REST API.
/api/v1/frame-data/sf6/cammy/api/v1/tier-list/tekken8/api/v1/theories/sf6/aki/api/v1/scenarios/sf6?char=cammyfor the FGC
MetaPunish was built because every serious player knows the feeling — you lose to a character, you look up the matchup, and find a Reddit post from 2022. Outdated. Patch-ignorant. Useless.
We pull directly from tournament footage, ranked sets, and patch notes — then synthesize it into clear, current intel. No padding. No opinion pieces. Just the data you need to win.
Stop Guessing.
Start Punishing.
Join the beta free — no card required. Full data suite unlocks with Competitor plan.
