MetaPunish
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SECURE_BOOT: OKSYNC_VECTORS: WAIT
MT-PN-2024
Patch 2.1 · Intelligence Live

Know thePunish.Own theMeta.

Frame data, win rates, and post-patch breakdowns — continuously pulled from tournament VODs. The Bloomberg Terminal for the FGC.

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Trusted by 1,200+ FGC players
SF6Tekken 8GG StriveMK1DBFZFree tier · no card
2.1M+Frames Analyzed
< 48HRPatch Turnaround
5 GamesCurrently Covered
RISING: AKI (SF6) +5.2% WIN RATE
DEEP DIVE: BRYAN WS2 PUNISH WINDOWS
NEW TECH: SOL BANDIT BRINGER OPTIMALS
RIVAL WATCH: PUNK SPOTTED IN RANKED
META SHIFT: TEKKEN 8 PATCH 1.05 INGESTED
TRENDING: LUKE POCKET PICK FOR CAPCOM CUP
RISING: AKI (SF6) +5.2% WIN RATE
DEEP DIVE: BRYAN WS2 PUNISH WINDOWS
NEW TECH: SOL BANDIT BRINGER OPTIMALS
RIVAL WATCH: PUNK SPOTTED IN RANKED
META SHIFT: TEKKEN 8 PATCH 1.05 INGESTED
TRENDING: LUKE POCKET PICK FOR CAPCOM CUP
2.1M+Frames Analyzed
1,200+Beta Players
<48HRPatch Turnaround
5Games Covered
EVO 2024 Top 8 Indexed·
1,200+ Beta Players·
SF6 Patch 2.1 Analysis Live·
5 Games Covered·
Tournament VOD Source·
48hr Patch Turnaround·
Top 8 Coverage Active·
2.1M+ Frames Analyzed·
EVO 2024 Top 8 Indexed·
1,200+ Beta Players·
SF6 Patch 2.1 Analysis Live·
5 Games Covered·
Tournament VOD Source·
48hr Patch Turnaround·
Top 8 Coverage Active·
2.1M+ Frames Analyzed·
Data Sources
EVO2024 Data
COMBO BRKIndexed
CEOCoverage
CAPCOM PROTour Data
Live ingestion
From The Community

Players who know the meta.

Real feedback from the beta. No fluff.

SF6

"First time I actually knew the punish in a real match instead of looking it up after. That's the difference between Diamond and Master."

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KenPlayer_91
@SF6_Ranked · Diamond → Master
Tekken 8

"The post-patch brief for Tekken 8 dropped 36 hours after the patch. No other tool does this. Saved me 8 hours of lab time instantly."

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Mishima_Kai
@TekkenFGC_Kai · Red Rank
GG Strive

"Saved 3 hours of lab time just from knowing which characters to counterpick this week. The matchup win rates are actually accurate."

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SolBlade_GG
@GG_Strive_Pro · Celestial
4.9 / 5 across beta
1,200+ active players
Free tier · no card
Mission_Critical_Systems

Built for the FGC.

No padding. The tools competitive players actually need — frame data, matchup numbers, patch analysis, and punish routes.

01
MODULE 01

Frame Data Engine

On-advantage, punishable on block, startup frames — instantly surfaced for every move across all games.

0–100 Frame LookupAccess Intel
01
02
MODULE 02

Matchup Win Rates

Real win/loss data pulled from tournament VODs and ranked sets — by percentage, not feel.

Live Tourney DataAccess Intel
02
03
MODULE 03

Character Theory Library

AI-synthesized theory docs per character — strengths, weaknesses, optimal neutral, and matchup counters updated each patch.

Per Patch UpdatesAccess Intel
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04
MODULE 04

Post-Patch Meta Brief

Within 48 hours of any patch: what changed, what's broken, which characters moved tiers.

48hr TurnaroundAccess Intel
04
05
MODULE 05

AI Coach

Personalized training plans from your match history — win rate tracking, daily drills, and coach tips derived from real gameplay.

Daily MissionsAccess Intel
05
06
MODULE 06

Opponent Scout

Search any player handle or character — get their match history, habit analysis, and AI counterplay brief before tournament day.

Pre-Match IntelAccess Intel
06
07
MODULE 07

Data API Access

Programmatic access to frame data, tier lists, character theories, and scenario data. Embed MetaPunish intelligence in your own apps.

100–1000 Req/hrAccess Intel
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AI In Action

Watch the AI Work.

Select an intelligence category. The AI surfaces what a human coach would miss — in real tournament footage.

Frame Data // Punish Window
Gemini AI · Live Analysis
3 EVENTS·Frame Data
Play the video — AI coaching appears when an event is detected
How It Works

Intelligence, automated.

From raw tournament footage to actionable frame data — no manual input required.

01

Ingest Tournament VODs

Our system continuously scrapes EVO, Combo Breaker, and ranked sets from YouTube. Every match. Every patch.

SF6 · Tekken 8 · GG Strive · MK1
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AI Analyzes Every Frame

Gemini AI extracts frame data, move usage, punish windows, and matchup win rates from raw footage — at scale.

Gemini Flash · 2.1M+ frames
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You Get Actionable Intel

Frame data, tier lists, patch briefs, and punish routes delivered in real-time. Know before you queue.

< 48hr patch turnaround
Access Protocols
Choose Your Tier

From basic frame data to tournament-level scouting. Cancel any time.

FREE

Core intelligence access

$0/mo
Meta intel feed (public)
1 VOD analysis / lifetime
Character theory preview (1 per game)
Dojo roster browser
Most Popular

COMPETITOR

Full intelligence suite

$25/mo

or $20/mo billed annually

All 5 games — full frame data
Unlimited VOD match analysis
Post-patch meta briefs
Full character theory library
AI Coach + daily missions
Community lobby access

PRO

Elite + org-level access

$75/mo

or $60/mo billed annually

Everything in Competitor
Priority AI analysis queue
Vortex Maps (interactive)
Rival Watch alerts
Opponent scouting reports
Tournament prep briefs

Secure checkout via Stripe · Cancel anytime · No hidden fees

For Teams & Developers

Built for the Competitive Edge.

Esports orgs and developers get dedicated tools — opponent scouting reports and programmatic access to the full MetaPunish dataset.

Opponent Scout

Pro & Org · Tournament Prep

Search any player handle or character before a set. Get their full match history, identified habits, and an AI counterplay brief — all from ingested tournament footage.

  • Match history from tournament VODs
  • Habit analysis (what they do most)
  • AI counterplay brief
  • Character strengths & weaknesses
5 team seats on Org plan
Learn more

Data API

Pro & Org · Developers

Embed MetaPunish frame data, tier lists, and AI theories in your coaching app, tournament platform, or Discord bot via simple REST API.

GET/api/v1/frame-data/sf6/cammy
GET/api/v1/tier-list/tekken8
GET/api/v1/theories/sf6/aki
GET/api/v1/scenarios/sf6?char=cammy
100
Req/hr · Pro
1,000
Req/hr · Org
Bearer token auth
View docs
System Specs
All Systems Online
AI Engine
Gemini AI
Coverage
5 Games
Data Source
Tourney VODs
Patch Speed
< 48 Hours
// Live Data Feed
[SF6]Ken · 5HP on blockPUNISHABLE -6
[T8]Bryan · WS2+3 ON BLOCK
[GGS]Sol · Bandit BringerWHIFF PUNISH ↑
EVO 2024
Top 8 Data Indexed
1,200+
Beta Players
SF6 / T8
Most-Analyzed Games
The Mission
Built by the FGC,
for the FGC

MetaPunish was built because every serious player knows the feeling — you lose to a character, you look up the matchup, and find a Reddit post from 2022. Outdated. Patch-ignorant. Useless.

We pull directly from tournament footage, ranked sets, and patch notes — then synthesize it into clear, current intel. No padding. No opinion pieces. Just the data you need to win.

100%
Verified Sources
48hr
Patch Analysis SLA
Ready to Train?

Stop Guessing.
Start Punishing.

Join the beta free — no card required. Full data suite unlocks with Competitor plan.

4.9 / 5 from 1,200+ beta players
1,200+
FGC Players
2.1M+
Frames Analyzed
< 48HR
Patch Turnaround
Free
Tier Available
No credit card · Cancel anytime · Free tier never expires